Pages

Thursday, April 30, 2015

Pokemon Rumble World

So, recently Nintendo announced that it was going to start developing games for mobile devices. This is a very good thing, since most mobile games as of late like to follow the candy crush formula; being a hard game that is meant to eat at your wallet with micro-transactions to make the game easier- or in some cases, to make the game playable. Hell, Pokemon copied the Candy Crush formula to a T with their match 3 game Pokemon Shuffle (which uses the same engine as Pokemon Trozei, another match three game that is instead a pay to play).
So, Pokemon Rumble World is a new addition to their 3DS line-up, and it is a free version of Pokemon Rumble. Basically the idea is that you play as toy pokemon in a hack and slash, and capture other pokemon, with your goal being to collect all 700 pokemon.
The game mechanics are simple: you move around, and attack with the A and B buttons. The elemental attack dynamics are the same as in pokemon; fire does more damage to grass, steel and bugs, grass does more damage to water and rocks, et cetera. Each attack has a different effect as well; some with an increased area of effect not tied to its damage.

Keep in mind, all further mechanics discussed are based on a first impressions look of the game. Some mechanics aren't entirely explained, so these are from my understanding of them.

     When you defeat a pokemon, they will be lying on the ground. Walk over to them to capture them. You'll be told their attack value, which is likely randomized. The chance for whether or not they are capturable appears to be entirely random. You could end up capturing all the pokemon you meet in a zone, or none at all.
     Once you finish with the tutorial, you'll be given the choice of three balloons: water, fire, and grass. These balloons will take you to different zones attatched to the types of pokemon mentioned. Though it is not exclusively grass or fire types in these zones; there are some assorted ones in there too. Even the ones specifically marked Hoenn can contain pokemon from Kanto. When they say you can capture pokemon from a specific region in the zone, they mean from the specific game.
     But anyway, after completing a zone, the balloon that was used goes on a timer. As soon as you reach rank 5, the timer increases. The Hoenn balloon appears to take an hour to recharge, while the element balloons take half an hour. This may not be set in stone, it is possible the times are longer as you continue on; after all, they want you to spend your gems on everything.
     Gems are the premium currency, the ones you don't get through normal play in the zones. You can get gems through streetpasses, and daily challenges. You can get more from completing special conditions in the challenges as well (such as break 10 objects, which is a relatively easy feat as you'll tend to do that anyway). But otherwise, you'll have to buy them to get more. And you will need more, as there are a number of items in the game to use gems on. Such as extra lives and more balloons (which means more playtime before putting it down). However, given the nature of the game, playing the game totally free is not that bad an option, beyond requiring a bit of patience. The game isn't hard by any stretch, you can easily cheese the stages and never die. The only hard thing seems to be capturing rare pokemon, or a specific pokemon. I'm hunting for a Ralts and its evolution line, and am looking forward to finding it, but not so much trying to capture its line.
     Here's one downside to capturing the pokemon: everywhere you go (at least in the beginning) each new pokemon is likely higher level than your current highest. Meaning, once I finally get that Ralts, it will more than likely be outstripped with power incredibly fast. Of course, I can go back to the zone where the Ralts are, and get a new one that is more powerful. but then I'd just be doing that over and over and over again. If the Pokemon max out in power, then there isn't a lot to worry about. But, if they don't, then that means you'll likely replace your favorite with someone who is not your favorite, simply because they are way more powerful, which isn't very fun. You have no connection to something so easily replaceable. But again, this point may be moot if the powers plateau instead of continue to climb linearly.
     Also, you can pick up multiple copies of a pokemon in a zone. However, once you leave the zone, they are all automatically added to your bank of pokemon. I have to micromanage it after every trip to get rid of the weaker copies to keep the number semi-reasonable. It'd be better if they gave you a list afterward and asked "Which of these would you like to keep?" and save some trouble.


So, what do I think of it? I think it is fun; but then again I love pokemon, So I am biased to give it a good shot. Someone who is not a pokemon fan may feel lost in the large number of pokemon availible, the various attacks and effects as well as the element wheel... The game doesn't explain all of this, just the very basic fire beats grass deal. Unless you're a pokemon fan, you wouldn't likely guess that steel beats fairy, or that dragon beats dragon... or that Charizard is not a dragon.
It's a fun game for pokemon fans, and free to try and play. There is no harm in giving it a shot.

1 comment:

  1. Casino Site | Lucky Club Live
    Casino Site. Lucky Club Live, a brand new live casino experience for all types of players. We offer more than luckyclub.live 800 exciting games at an affordable price.Who started it?

    ReplyDelete