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Saturday, July 11, 2015

Minions

There are so many possible jokes for this opening...
Can you imagine 90 minutes of Willy E Coyote?
Can you imagine 90 minutes of Mater from Cars?
Can you imagine if Jarjar from Star Wars was given his own movie?

     Minions was a tough idea form the start. Or at least, if you're going for quality it is tough. If you're just looking to fill 90 minutes and sell the film to sugar-induced hype bunnies, then you do in fact get the current product known as Minions.

      Just for the record, when I say that the comedy in the film doesn't work very well, it isn't just from my dislike of it; it also comes from the reaction of an audience filled with children, who are supposed to be the primary audience. There were chuckles, but the strongest laughs came from the preview for The Secret Life of Pets. Not once did the audience laugh as heartily as in that preview.


      Before discussing how to improve it, I'll have to go through the plot... None of this is spoilers though, as pretty much everything was spoiled by the trailers already. No surprises to be seen.
      First, the story begins with the opening level of Spore; the minions as cells, finding the biggest monster to follow. This goes until they reach the second level of spore, and the apex of their evolution as they walk onto land. Their journey and troubles are then explained by a narrator, who sounds a lot like the narrator from The Stanley Parable (especially when he names the very simply named Stuart, Kevin, and Bob (in order from left to right in the image above)).
      For roughly the first half an hour, the minions are traveling, looking for and following their latest boss. Other reviewers have said this was the best part of the film, and they are correct.
      After the three aforementioned minions hear about Villain Con, they hitchhike to Florida.

      Now, here's the thing about the minions... a lot of what they say and do are small in-jokes. By in-joke I mean you have to be fairly film and history literate to catch some of them. In the hitchhiking scene, they reference the same scene in It Happened One Night. The scene isn't funny, whether you get that reference or not. Later on, Bob is crowned king (more on that later...) and starts to give a big impassioned speech... That is referencing Winston Churchill. I only recognized it because I realized it was the same joke that was in Robin Hood: Men in Tights. Again, it wasn't funny. These in-jokes extend to previous films as well, as the minions were singing "Another Irish Drinking Song" in the last film. A lot of these jokes are really only humorous if you know the reference; otherwise it's just them being silly.

    But, back to the hitchhike... They get picked up by a family of villains, and the most surprising thing occurs: an actual glock appears on screen. No high tech, no bright flashing lights... a regular gun. Clicks and everything. I cannot actually name an animated film where someone is holding an actual handgun (outside of japan that is.)

In the US, we only get invisible guns.
   So they arrive in Florida, and any chance the movie had just stops, with the introduction of the antagonist,  Scarlet Overkill.
    Now, this is nothing against Sandra Bullock, or her acting; she played the part quite well. It's just that she didn't have good lines or material; Scarlet Overkill was more of a buzzkill (assuming there was a buzz to begin with).

      Scarlet ends up with the minions as henchmen, and orders them to steal the Queen of England's crown. This, among other points in the film brings up many questions, but with one simple answer.
Why does she need henchmen to steal the crown for her? Why can't she steal it herself? Why doesn't she work with the minions to steal it?
       The answer to all of them is one phrase: The plot needed them to. Narrative convenience. I can think of NO reasons why she couldn't do it herself, as later in the film she proves she could barge right in whenever she wants, and has an arsenal capable of destroying London if she wanted to.
      But fine, she sends them off to collect the crown... they get to the crown, but fail in securing it before ti is brought to the queen. So they give chase, and end up in a park somewhere, where Bob pulls out the sword from the stone.
      Why was the sword in the stone in the square? Because the jokes needed it to. This is similar to the plot needed them to, but it is obvious the writers REALLY wanted to do jokes about being rich and doing things like corgi polo and messing with butlers. The plot also needed them to be at odds with Scarlet, who was furious that Bob became king, as apparently she hoped from a young age to become the queen, and acted like Bob being king was shutting the door rather than opening it. Of course, Bob immediately proclaims that she will be king and he will step down, and she is allowed her coronation. 
      But, Scarlet still hates them, and orders their torture/execution. Why? The plot needed her to.
      The minions escape, and end up ruining her coronation when they try to get in to apologize. Scarlet again orders their execution, and manages to capture Stuart and Bob. Kevin runs off to rescue them, but gets cornered in Scarlet's lair, where he jumps into a machine to escape, presses all the buttons, and suddenly becomes a giant. Because of deus ex machina.


You know Teletubies? The show is random and colorful, with very little meaning behind the actions of the characters, with its sole intent to be entertaining to its really young audience. Your film should not resemble Teletubies. I believe that is a maxim everyone can get behind.

     Anyway... explosions happen, Kevin saves the day by sacrificing himself... except not because no film will ever let characters freaking die in POINT BLANK EXPLOSIONS. Seriously the bomb WAS IN HIS MOUTH. There should've been minion chunks flying all across England... But nope, Kevin survives, and is knighted by the queen... for fixing the problem he and his brothers caused.

     But, just before the film ends, Scarlet Overkill appears and steals the queen's crown (SERIOUSLY, WHY DID SHE NEED MINIONS IF SHE COULD JUST DO THAT?!), but is stopped by a familiar freeze ray. Yup, Gru gets a cameo appearance where he steals the queen's crown, then flies off back to America, the minions in pursuit of their new boss.



    Just... I can forgive low balling a film. It's made for kids, and kids will be entertain for a bit by it. But like so many other reviews said, this film doesn't have the heart of the previous installments. Scarlet is a terrible antagonist, she has no redeeming qualities at all, and just isn't funny... And the minions... If you didn't like them in the previous installments, they get worse here. There are actually two groups of minions; the main characters, and the tribe of minions trying to get to the leads and their new boss. So occasionally we'll cut from the comedy of the main three... to the comedy of the tribe, with very little to differentiate between the lot of them.
     The film was relentless... it never took a break, never let the audience catch its breath (so to speak; again, not a lot of laughter), it was just constantly trying to be funny, and never tried for any kind of actual drama.
     This is what they mean when the critics say the film has lost its heart; there is nothing calm or dramatic in it. In the previous films, Gru was that stability, his interactions with the girls gave a good counter balance to the comedy.


     And therein lies the solution to how Minions could've been a decent film... Making Gru a main character again. Yes, it can still be a minion focused origin, but here's the thing: Gru is an awesome boss. He knows each of the minions by name and treats them really well. And he has somehow survived their service, despite all previous bosses being killed by the minions. The film could've been about why he knows and treats them well, and why he has survived. It could've been about Gru's days as an apex villain, and how the minions helped him get there. There can be good drama to occur in that situation as well, when the antagonist of the film proves to be a more powerful villain, and the minions reluctantly go to work for him under horrible conditions. Gru then steps up and saves them, and the minions bring down their current boss to resume working for Gru.
     The film did not need Scarlet Overkill, the minions becoming king, or any of the other stuff... They could've done an actual origin story, and gotten just as many, if not more, laughs out of it.
As it stands, I'd actually say that Minions was... Boring, and all their references made me want to go do the more fun things they were referencing.


This has been Fixer Sue, and can we please in the future NOT dedicate films to the comedy relief? The reason for their existence is to relieve the audience from the real part of the story, the drama; not be a headlining act themselves.

Saturday, July 4, 2015

Minecraft: The complete Handbook Collection by Scholastic

     Minecraft is the biggest indie game success story. It recently announced it had 20 million users, all of them digging, building, and fighting in the world's most well known indie. Minecraft has spawned a toyline of action figures and play weapons; they got a Lego set in the works (as if the game wasn't already Lego); there are sections of the game guides section of the book store devoted to how to play, build, and survive in Minecraft.
      My first thought in the latter case is: why? How can these books turn a profit? What do they contain that would be so valuable to a minecraft player?
       I got a collection of the handbooks by Scholastic, which were approved by the creator company, Mojang. I intend to see what they could explain about Minecraft that is apparently hard to find on the internet.




Book one: Essentials


      What are the essentials of minecraft? Punch stuff to get materials for crafting. Punch a tree to get wood, and marvel as the tree then defies gravity! Punch dirt, and it does the same! Punch sand, and die of suffocation when it falls on your head!
     Though seriously, the essentials book is pretty much the tutorial a first time user of minecraft needs. The game doesn't explain anything, from how to get materials to what you do with them when you get them. The book itself isn't bad.

...However, they made a very strange decision with the book, which makes me wonder why they bothered to make it in the first place.
     You see, in addition to the developer interviews, there is an interview and tips from youtube Minecraft let's player, Captainsparklez. Now, on the surface that makes sense; he plays a lot of Minecraft, and is well known for doing so, so it'd make sense to put info from him in the book.
     However, it is for the same reason that I find it bizarre. If the audience reading it doesn't know about Captainsparklez, they aren't going to care what he says, or just wonder why he's so special as to be interviewed. But, if they know Captainsparklez, they don't need this book. If they want to know how to play, they'll watch his videos, of which he has a lot of. So you see the conundrum:

The internet is free (kinda; at the very least there are ways to access it without paying for it personally), and houses all the info on minecraft in a myriad of places, be it in video, wiki, or forum. Why would you buy a book to explain what the internet can already?
There are some possible answers, but none of them are really all that good...

This book holds nothing for veteran players; which is to be expected, it is a beginner's guide. But everything in it, in my view, should've been rolled in with the book on combat in my opinion, which is book #3, and I'll get to after the next one.

Overall, I see no reason to get this book. If you want to learn minecraft, there are a lot of free ways to do it. At best this is a reference guide for some of the crafting recipes, but you'd be hunting for them.

The next book however, is a lot more useful.


Book two: Redstone


     Redstone is one of the most complex game mechanics I've ever seen, though it is simple in theory.
     Redstone is basically a wire. It can carry a current a certain distance instantaneously. A redstone torch can provide a signal that is constantly on unless it is shorted out by another torch. A button provides a second long signal; a switch has a toggleable on/off position; and a pressure plate has a signal that is on as long as the plate is depressed, same with the trip wire. Finally, there is the redstone repeater, which can increase the distance redstone can travel, and can have the signal be delayed a few seconds.
     Simple concepts; so how is it complex?




It is complex because people are able to build computers with it. I am entirely serious.

Redstone is programming and engineering. People go to college for years to learn how to create such complex systems, and they can be replicated in Minecraft.
     The redstone book contains examples like this, of the power of redstone, but sticks to teaching some of the more basic concepts that are still very complex.


     I ranked the previous book as for being for pure beginners only, and this redstone book is strictly for advanced users. Mid level users can do some interesting things with redstone, and the book shows you how, but advanced users are the ones who can truly unlock the infinite potential of redstone.
     Redstone, and book number 4, were the books I expected to be the most worthwhile, considering there are some really difficult things to grasp with redstone. The book is a great beginners introduction, and midlevel's reference guide for becoming advanced.


     Now, there is the argument again that all the info in the book can be found on the internet... But admittedly the book is very handy and informative, with a lot of clear visual guides, which can be lacking in net guides.
     Overall, this book is my favorite of the four, and probably the one most worth your money; provided you can remain interested in minecraft long enough to reach the advanced stage of redstone.



Book three: Combat


     This book is on how to fight in minecraft, everything that will help you do that, and what your end goal likely will be.
     There are many monsters in minecraft, and this book gives a rundown of each of them, in addition to tactics on how to fight them. It also tells you about the two bosses of the game and how to find and fight them.
      The book also explains potions, another quite complex system in the game, as there are many different variables you control when brewing potions. The potions section I found to be the most useful thing in the book, though the ways of fighting the bosses would prove useful to someone who's never fought them before.
     But like I said, the rest of the book is basics, and is quite frankly info that'd be more useful in the essentials book. As such, the combat and essentials books should've been made into one book. It's not like it'd be overly long, the books are 80 pages at most.

Though that thought brings me to the last book in the collection...


Book four: Construction


     Construction consists entirely of instructions on how to make specific buildings, and ideas based on community creations. Which is pretty much what you'd expect from the book. It gives tips on how to vary the ideas
     The idea of the book isn't bad. Minecraft is like a big tub of Legos; the possibilities are overwhelming to the point where you can be stifled into creating just what is simple. This is the same problem with other construction games; if you don't have a heading and a strong plan, you aren't going to get everything you could out of building in the game.
    The contents of the book are fairly solid; enough instructions to help you complete the creations therein, and tips on how to create your own stuff. The only problem is the length.



They planned this


     Length is a problem for all fours books. They are all 80 pages long. At standard cost, they are 8 dollars each; that's roughly a dollar for every ten pages.
     Just for sake of the argument and lack of knowledge on the true cost of production, lets say they make double the cost of production on a sale, meaning the book costs 4 dollars to make. Lets say the pages cost 2 dollars, the covers costs 1, and 1 goes towards the initial cost of production. Now, let's double the pages to 160 by combining essentials and combat, or redstone and construction. Pages now cost 4, and maybe the cover costs say 50 cents more for a bigger spine. the cost of production would then be 6.50, which would bring the purchase cost to 13 dollars if it is doubled. That price is still reasonable. However, the reason why they aren't combined and sold at that price is because they wanted four books.
     In the back of essentials, they mention the three following books were coming soon. They had four books planned form the start. So, instead of getting 26 dollars for getting two books of 160 pages each, they get 32 dollars for four books of 80 pages each. The collection of the books isn't a bundle sale either, it normally retails for 32 dollars, I got it on sale for 24. (I beat the odds!)
    They made the books piecemeal and short, in order to make more money.

     Now, return ot the fact I mentioned before all minecraft info can be found for free on the internet. The people who least need these books are adults, thus why they are marketed towards kids. That is why I am going to call them a rip off. These books prey on fanatical children and parents that don't know any better.
    For reference, the unofficial guides sold near these were substantially thicker, upwards of 400 pages in a large format. They were specialized as well, but they had more meat behind them, at roughly the same price.That is the problem with these books; they were made with the intent of getting money from children first, and explaining the game second.

     This problem isn't limited to Minecraft; there are many other game guide and books whose intention is to get money before the content, insert joke about textbooks here.


     Let this review be a warning to those considering getting the Minecraft handbooks: they are not all worth it.
This is my ranking of the books in terms of how useful they are:
1. Redstone
2. Construction
3. Combat
4. Essentials


The collection in not worth your money. If you want a handbook on any one of the topics, get it, as it does a decent job of covering the topic. 




As a guide to Minecraft, the books are decent at least, great at most. But as a product they are not worth their cost. Get them when they are discounted on a clearance rack like I did if you're interested. And in the future, when your kids are begging you to get a guide book on the next big game, I suggest looking through it before buying. If it seems really short, and there are others in a series about the game... don't bother with it. If the game is somehow popular enough to where they think they can sell guides piecemeal, there are likely unofficial guides around as well that'll prove to be more worth your while.



This has been Fixer Sue, discussing media that very rarely gets reviewed (for good reason mostly).