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Saturday, March 17, 2018

Tomb Raider


     I found the rotten tomatoes page for this film amusing. It hung around nearly a perfect 50% for so long. Though I'd say the viewer's grade of 70% is more correct.

     Here's the deal: the film was good. Had some cool sequences, but the pacing was a bit off. The first act lasted longer than it needed to, spending time on action sequences that didn't truly connect to the plot. Also on scenes that weren't strictly necessary to move the plot along (her pawning a necklace to get money could've been replaced with her just finding her father's stash).
      In addition, there were some sequences that tried to build up tension, but instead just felt gamey. Which is to be expected, given that this film was based off the 2013 game Tomb Raider. But lifting scenes straight from the games doesn't work quite the same in a movie as in a game. There is a sequence where she is trying to a void going down a water fall, and keeps jumping from frying pan to frying pan, and even remarks with a lampshading "Seriously?!" in regards to the fact she doesn't get a breather. This sequence would be good in a game (and it was), but in a movie it does reach levels of ridiculousness.
      But, beyond the pacing, there was another problem in the feel of the movie... it took itself too seriously. Everything is super gritty, dirty, painful... and there is no levity to the proceedings. The film is basically The Mummy with Brandon Fraser, minus the comedy that made it an adventure film instead of an action film.
      Lara Croft and Tomb Raider are adventures, not straight action. On an adventure, there has to be fun, otherwise it is a boring adventure. I get that Lara is pretty serious here because it is life and death... but that's why the other characters should pick up the slack. I can't even remember the name of the main villain, and he was so bland I sometimes confused him with some of his lackies. If he's gone stir crazy from hunting on the island for 7 years, SHOW IT. He should be bombastic; he should be beyond excited to find and enter the tomb, laugh at inappropriate times, and generally be a fun and memorable villain.


     What might've hurt the movie was sticking closely to the game. Lara Croft is not so difficult to work with that you have to copy her acclaimed game to do well. She is literally a more mountain climby version of Indiana Jones, with a bow or two pistols instead of a whip.
      I think sequels are very likely to occur, and may even do better than this origin story, but they will have to look at the story from a different angle than a game. What works in a game won't necessarily work in a movie. A unique story for Tomb Raider wouldn't even be that hard, it's just a game of madlibs:

"Lara goes to a __(burial location)___ in _(region)_ that contains an ancient _(magical thing)_ that needs to be __(verb)__ to save the _(location)_"

     Add some fun people to talk to, some jokes, action sequences with tomb traps, a crazy villain, and you got the makings of a good Tomb Raider movie.

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